

There’s something intensely satisfying about joining these super-charming little balls together, and trying to keep things in balance as you reach for the goal. The game’s central conceit of connecting various types of gooey balls together to reach a goal hasn’t aged at all in the last nine years. Whether or not this means we can look forward to a whole range of Wii Virtual Console titles remains to be seen, but in the meantime Tomorrow Corporation should be congratulated on effectively demonstrating yet another of the Nintendo Switch’s many functions.Īs for the game itself, World of Goo is pretty much a known quantity at this stage, but this doesn’t mean that it isn’t still an absolute delight to play. Nintendo’s little box of tricks has not been short of surprises since launch, but World of Goo’s smooth replication of the Wii’s motion controls – without the use of a sensor-bar – seems little short of magical. In actual fact the game’s TV mode uses nothing more than the internal gyroscope and accelerometer of the Switch’s Joy-Con controllers.

WORLD OF GOO SWITCH PORTABLE
Touch screen controls in portable mode, and pointer controls in TV mode. With Tomorrow Corporation’s Nintendo Switch reissue we have the best of both worlds. Although the touch screen of an iPad might seem like the best way to play World of Goo, the pointer-based controls used by the 2008 WiiWare release, or the mouse control of PC version, always felt more immediate, less ‘draggy’. It always felt better to pick up your goo balls than it did to slide them around. World of Goo remains a sticky treat and showcases the versatility of the Nintendo Switch.
